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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Tile
Graphics Interchange Format
|
2004-09-30
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22.1 KB
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403x596
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4-bit (8 colors)
ocr:
IDirect3D Texture Creation IDirect3DVolumeTexture8 createvoumerextured DirectsDevolumes IDirect3DTextures Createrexture0) DirectsD8surfaces (Mip Levels) IDirect3DCuberextures CreateCuberextured) Direct3D8Surface8 (Face Levels) Surface Creation DirectsD8Surfaces createlmagesurfaced) (Image Surtace) DirectsDBsurtaces CreateRenderTarget) (Render Target) DirectsDBsurtaces CeateDeunstenasuracey (Depth Stencil) Surface Manipulation Direct3DSWapChains CopyRects() DirectsDesurfaces SetkenderTarget) (Back Butter) Texture Usage SetTexture() Resource Manipulation updaterextured) Vertex/Index Buffers Crea ...